What we learned
After releasing the redesigned experience and rebrand, the product was more cohesive, the flows were smoother, and the brand finally reflected our mission. However, when we looked closer, new insights emerged:
Building the app was slow and expensive.
Iterating on the MVP required too much time and effort, it was a slow way of testing ideas.
There were still too many usability issues to confidently promote the app at scale.
User behaviour didn’t match their feedback.
People said they loved the idea of Add One, but in reality, very few people actually sparked their own Add One dinners.
These learnings led to an important shift: Instead of continuing to invest in the app, we decided to pivot toward in-person experiments, bringing people together through real dinners, without the constraints of the app.